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Course Descriptions |
| EDAM 528 Research Methodology for Action Research - 3.00 credits |
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| Provides rationale, theoretical constructs and methodology for conducting Action Research within a school and/or classroom setting. Significant practical applications for other school practitioners. |
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| EDLT 536 Learning Sciences & Instr Design - 3.00 credits |
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| The learning sciences and learning by doing bring about a new instructional design emphasis on how the learning technologies provide scaffolding for collaborative learning and reasoning. Students will learn innovative learning techniques and develop an experiential learning design such as, problem-based learning, goal-based scenarios, role-plays, mini-games and simulations. |
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| EDLT 537 Technologies for Perf Support - 3.00 credits |
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| This course focuses on online performance support systems, job aids, and assessment tools for e-portfolios, authentic assessments, and data collection to meet performance requirements in education and business. Students will have experience in designing embedded interventions for information help, procedural support, feedback and tracking goals, and develop their own e-portfolio. |
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| EDLT 538 New Media Literacies - 3.00 credits |
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| Students will learn how new media are changing the dimensions of school literacies and challenge traditional ways of learning and communicating. Students will use action research to study current literacies, collaboratively explore and analyze a range of media texts, and design meaningful media-related literacy learning experiences across the curriculum. |
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| EDUC 532 Designing Virtual Communities for Staff Development - Non-Field Experience - 3.00 credits |
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| Examines the impact of distance learning and multimedia technologies on the educational systems of teachers, administrators, librarians, and other professionals in schools responsible for technology and professional development. Online discussion groups, video conferencing, and web-based instruction will be used to form a virtual learning community. There is no field experience component in this course. |
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| EDUC 534 Dev Educ Leaders Using Techn - 3.00 credits |
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| Addresses leadership and team building competencies that instructional technologists need to work collaboratively with teachers, administrations, parent groups, and the community. Will use technologies that facilitate communication and team building. This course includes a 1-2 day field-based research assignment. |
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| EDUC 535 Rsrch & Eval Instruction Tech - 3.00 credits |
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| Course will focus on teaching and learning technology standards, general applications of technology and basic technology and skills. Will examine and critique educational software and learning technologies, and through research, develop criteria for technology. This course includes a 1-2 day field-based research assignment. |
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| INFO 520 Social Context of Information Professions - 3.00 credits |
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| Surveys the professional, social, ethical, and legal issues that affect information service professionals and organizations. Addresses such topics as information law, access, ownership, and censorship. Studies professional organizations and the sociology of professions. |
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| INFO 640 Managing Information Orgs - 3.00 credits |
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| Applies theories and techniques of management to libraries, information centers, and information enterprise, concentrating on political processes, leadership, communication, human resources, organizational structure, decision making, planning, and control. Also includes elements of project management. |
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| EDUC 511 Computer Skills for Teachers - 3.00 credits |
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| Presents major instructional design concepts students will use in developing their own curricular materials. Describes and discusses various kinds of teacher-developed instructional tools in relation to appropriate instructional task or learning environment. Primarily uses the Macintosh microcomputer and appropriate authoring systems. Provides extensive hands-on instruction and experience using various authoring systems to create many different kinds of instructional tools. Students must be experienced with the Macintosh. |
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| INFO 688 Instr Role Info Specialist - 3.00 credits |
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| Examines the instructional role of the information professional. Emphasizes the planning, implementation, and evaluation of instruction for the purpose of information education. |
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| EDUC 533 Designing Virtual Communities - 3.00 credits |
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| Examines the impact of distance learning and multimedia technologies on the educational systems of teachers and other professionals responsible for technology and professional development. Online discussion groups, video conferencing, and Web-based instruction will be used to form a virtual learning community. This course includes a 20-hour internship for ITS certification. |
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| EDUC 534 Dev Educ Leaders Using Techn - 3.00 credits |
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| Addresses leadership and team building competencies that instructional technologists need to work collaboratively with teachers, administrations, parent groups, and the community. Will use technologies that facilitate communication and team building. This course includes a 1-2 day field-based research assignment. |
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| EDUC 535 Rsrch & Eval Instruction Tech - 3.00 credits |
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| Course will focus on teaching and learning technology standards, general applications of technology and basic technology and skills. Will examine and critique educational software and learning technologies, and through research, develop criteria for technology. This course includes a 1-2 day field-based research assignment. |
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| EDUC 542 Fundamentals of Special Education - 3.00 credits |
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| This course provides an overview of the essentials of special education for today's teachers. Specific emphasis is placed on; the history of special education, purposes of formal and informal assessments and current research on inclusive classrooms. Additional focus will be placed on legal/ethical considerations in testing and the translation of data. Field observation hours will be required. |
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| EDUC 544 The Inclusive Classroom - 3.00 credits |
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| The focus of this course is to teach teachers how to manage instruction for students with diverse learning and behavioral profiles in the inclusive classroom by examining normal and abnormal cognitive, physical, social, behavioral and language development of children. The course will address curricular, environmental and instructional adaptations in addressing students' needs. Field observation hours will be required. |
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| EDUC 552 Integrating Technology for Learning & Achievement - 4.50 credits |
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| This course is designed to teach educators how to integrate technology into instruction to support achievement in general and special education classes, specifically to support reading, writing and mathematics achievement. It also focuses on the use of technology for universal design for learning and using assistive technology with students with disabilities. |
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| INFO 520 Social Context of Information Professions - 3.00 credits |
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| Surveys the professional, social, ethical, and legal issues that affect information service professionals and organizations. Addresses such topics as information law, access, ownership, and censorship. Studies professional organizations and the sociology of professions. |
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| INFO 640 Managing Information Orgs - 3.00 credits |
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| Applies theories and techniques of management to libraries, information centers, and information enterprise, concentrating on political processes, leadership, communication, human resources, organizational structure, decision making, planning, and control. Also includes elements of project management. |
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| EDUC 522 Evaluation of Instruction - 3.00 credits |
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| Enables the student to acquire competence in evaluation techniques including portfolios, journals, performance assessments, individual and collaborative projects, and presentations. The course covers qualitative and quantitative assessment used in measuring student achievement. Techniques for grading will also be explored. |
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| EDUC 525 Multi-Media Instruc Desgn - 3.00 credits |
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| Investigates learning theory and its implications for interactive multimedia formats, including the relationship of instructional design principles to selection of media elements (text, video, sound, animation, and graphics) for high-quality design. Examines human-computer interface principles, navigation features, and visual thinking using a wide range of educational software examples. Criteria for software assessment and virtual classrooms are reviewed. Students design and write a software prototype as a group design project. Complex issues and concepts in technology and education are analyzed. |
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| ELL 501 Purpose/Business of E-Learning - 3.00 credits |
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| Examines the business side of e-learning. Explores historical, organizational and strategic issues associated with developing and delivering e-learning through a wide range of topics. Non-profit and profit models used for marketing and delivering e-learning products are examined and business practices, as they affect the success of e-learning enterprises, are examined. |
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| ELL 502 E-Learning Technologies - 3.00 credits |
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| This course provides a comprehensive introduction to the wide range of emerging e-learning technologies, a description of what is in store for the near future, and foundational elements for sound decision making regarding technological responses to well-defined learning problems. |
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| ELL 503 Teaching/Learning Issues ELrng - 3.00 credits |
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| This course prepares trainers, teachers, and administrators at all educational levels with the knowledge they will need to provide effective experiences in distance education. Provides a conceptual and theoretical foundation as well as practical skills and knowledge, along with numerous opportunities for hands-on experience. |
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| ELL 504 Lrng Technologies & Disabilities - 3.00 credits |
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| The course is designed to develop the knowledge and skills required to utilize adaptive and assistive technology (AT) and accommodation in the facilitation of learning design and delivery. |
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| ELL 604 Design & Delivery of E-Lrning I - 3.00 credits |
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| Extends fundamental knowledge of the world of E-learning by addressing the technical processes involved in the design and development of E-Learning products. Issues related to policy, values, technology, and economics are addressed to produce a practical understanding of their role in the creation of E-Learning products and strategies. |
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| ELL 605 Design & Delivery of E-Lrning II - 3.00 credits |
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| Builds on ELL 604 to extend knowledge of E-Learning design to the realities of managing the delivery and success of an E-Learning product within educational, training, or informal learning organizations. Project management techniques are addressed to provide students with the ability to control risk and maximize learning and consumer satisfaction. |
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| EDLT 541 Foundations of Game-Based Learning - 3.00 credits |
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| Students explore the rationale of game studies, the history of games and learning, the role of digital media, and the social nature of games as an affinity space for social learning. Students demonstrate their understanding of why games are powerful environments for learning, identity formation, and motivation. |
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| EDLT 542 Research in Motivation & Game-based Learning - 3.00 credits |
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| This course introduces students to research in game-based learning and the role of motivational theories associated with games and player styles. Students conduct research on existing games to identify the motivational and learning factors. The course provides a foundation for incorporating the role of motivation for engaging learning. |
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| EDLT 543 Play & Learning in a Participatory Culture - 3.00 credits |
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| Students examine games, emerging media, and learning in the context of participatory culture. Students focus on play, its role in learning in social spaces, and the current research around these practices. Students study the issues relating to how schools, organizations, and society are responding to the challenges of emerging technologies. |
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| EDLT 544 Integrating Games & Pedagogical Content Knowledge - 3.00 credits |
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| Students use the technological, pedagogical and content knowledge (TPACK) educational technology framework. Students explore game design systematically by framing game genres as forms of pedagogy as they consider educational content. Students demonstrate their understanding of the interplay of technology, pedagogy, and content in the game environment. |
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| EDLT 545 Design & Development of Learning Games I - 3.00 credits |
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| This course introduces students to the design process of learning games. Students will engage in the iterative design research process through rapid prototyping, play-testing, and learning. Students will work in design teams to experience the process and how to apply learner-centered design principles. |
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| EDUC 535 Rsrch & Eval Instruction Tech - 3.00 credits |
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| Course will focus on teaching and learning technology standards, general applications of technology and basic technology and skills. Will examine and critique educational software and learning technologies, and through research, develop criteria for technology. This course includes a 1-2 day field-based research assignment. |
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| EDLT 539 EDLT Co-op Seminar Course I - 1.50 credits |
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| The first of a two course sequence in which the student proposes and arranges for a party-time co-op experience/project in the field of learning technologies. In the weekly seminar, students share journal entries, do assigned readings and participate in discussions. |
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| EDLT 540 EDLT Co-op Seminar Course II - 4.50 credits |
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| Students implement co-op/capstone project proposed in EDLT 539 to apply knowledge, skills, principles and experiences from the learning technologies coursework and field experiences through action research. Students gain practical skills through culminating, comprehensive ePortfolio based on explicit criteria including samples of work in the co-op experience/project and formally present it and the experience to a panel of professionals. |
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