Master’s in Learning Technologies Online Master’s & Bachelor’s Degree Programs – Online MBA Degrees at Drexel.com
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Online Master of Science in Learning Technologies

DEADLINE ALERT!
Applications and all supplemental materials for the next term must be submitted by:

September 03, 2010
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ONLINE OPEN HOUSE!
Drexel University Online held a Learning Technologies Online Open House on June 23rd. Click here to view the recording...
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Curriculum

Students enrolled in the MS in Learning Technologies program are required to receive the grade of “B” or better in the program’s core certificate and core program major coursework.  Grades of “C” or lower are not considered acceptable at the graduate level. For the Credit/No Credit grading system, Credit is equivalent to a grade “B” or better and No Credit is equivalent to an “F.” This School of Education policy is in addition to the Drexel University Office of Graduate Studies’ policy that all graduate students maintain a minimum, cumulative 3.0 GPA per term as well as an overall 3.0 GPA for graduation purposes.

This program consists of 45 credits.

NOTE - for co-op/capstone course: If you are currently employed, you may use your work at your current place of employment to fulfull this requirement, but typically you must go above and beyond your current job function.

Core Courses —12 credits

EDLT 536

The Learning Sciences and Instructional Design

3 credits

EDLT 537

Technologies for Performance Support

3 credits

EDLT 538

New Media Literacies

3 credits

EDAM 528

Research Methodology in Action Research

3 credits

Concentration Area #1 - PA Certification in Instructional Tech Specialist - 18-29 credits

EDUC 511

Computer Skills for Teachers

3 credits

OR    
INFO 688 Instructional Role of the Information Specialist

3 credits

 
EDUC 522* Evaluation of Instruction

4 credits

EDUC 523* Diagnostic Teaching

4 credits

EDUC 525* Multimedia in Instructional Design

3 credits

   

EDUC 533

Virtual Learning 

3 credits

EDUC 534

Developing Educational Leadership and Team Building

3 credits

EDUC 535

Researching and Evaluating Technology

3 credits

INFO 520

Professional and Social Aspects of Information Services

3 credits

INFO 640

Managing Information Organizations

3 credits

*Not required if student has teaching certificate through Drexel University

Concentration Area #2 - Learning in Game-based Environments - 18 credits

EDLT 541

Foundations of Game-Based Learning

3 credits

EDLT 542

Research in Motivation and Game-based Learning

3 credits

EDUC 535

Researching and Evaluating Technology

3 credits

EDLT 543

Play and Learning in a Participatory Culture

3 credits

EDLT 544

Integrating Games and and Pedagogical Content Knowledge

3 credits

EDLT 545

Design and Development of Learning Games I

3 credits

Professional Electives — 0-9 credits

(Selected with the approval of the Advisor) If student is required to take EDUC 522, 523 and 525, those will count as the professional electives.  

Internship & Co-op — 6 credits

EDLT 539

Co-op Seminar Course with Portfolio (2 terms)

6 credits

Course Descriptions

EDLT 536 - The Learning Sciences and Instructional Design

The learning sciences and learning by doing bring about a new instructional design emphasis on how the learning technologies provide scaffolding for collaborative learning and reasoning. Students will learn innovative learning techniques and develop an experiental learning design such as, problem-based learning, goal-based scenarios, role-plays, mini-games and simulations.

EDLT 537 - Technologies for Performance Support

This course focuses on online performance support systems, job aids, and assessment tools for e-portfolios, authentic assessments, and data collection to meet performance requirements in education and business. Students will have experience in designing embedded interventions for information help, procedural support, feedback and tracking goals, and develop their own e-portfolio.

EDLT 538 - New Media Literacies

Students will learn how new media are changing the dimensions of school literacies and challenge traditional ways of learning and communicating. Students will use action research to study current literacies, collaboratively explore and analyze a range of media texts, and design meaningful media-related literacy learning experiences across the curriculum.

EDLT 539 - Co-op Seminar Course with portfolio

Students participate in a part-time 20-weeek co-op of work experience in the field of learning technologies. In the weekly seminar, students share journal entries, do assigned readings and participate in discussions. Students develop a comprehensive portfolio based on explicit criteria, including samples of work and course projects. NOTE - for co-op/capstone course: If you are currently employed, you may use your work at your current place of employment to fulfull this requirement, but typically you must go above and beyond your current job function.

EDAM 528 - Research Methodology in Action Research

Provides rationale, theoretical constructs and methodology for conducting Action Research within a school and/or classroom setting. Significant practical applications for other school practitioners.

EDUC 511 - Computer Skills for Teachers

Presents major instructional design concepts students will use in developing their own curricular materials. Describes and discusses various kinds of teacher-developed instructional tools in relation to appropriate instructional task or learning environment. Primarily uses the Macintosh microcomputer and appropriate authoring systems. Provides extensive hands-on instruction and experience using various authoring systems to create many different kinds of instructional tools. Students must be experienced with the Macintosh.

EDUC 522 - Evaluation of Instruction 

Provides study and experience in quantitative and qualitative assessment. Methods for assessing student learning include informal test procedures such as rating scales, checklists, observations, and student self-assessment and formal test procedures such as essay tests, developmental criteria and rubrics, teacher-made objective tests, and standardized tests. Authentic alternative assessments include journals, portfolios, and performance assessments. Processes and problems in test construction and analyzing, summarizing, and reporting student outcomes are examined. Standards for validity and reliability are studied. Qualitative research includes gathering data through observations, interviewing, documentation, and triangulation in field settings. Includes a field component.

EDUC 523 - Diagnostic Teaching 

Focuses on teaching that attempts to identify the student's level of performance and all the relevant information that contributes to that performance. Involves analysis of material to be learned and implementation of instruction that integrates the learner's cognitive and emotional development with the appropriate part of the knowledge or task to be learned. Investigates various learning styles, including field-dependent/independent, convergent/divergent thinking, right/left brain activity, reflective/impulsive personalities, risk-taking/cautious, and attention to locus of control. Includes analysis and application of generic influences on cognitive, social, emotional, psychomotor, and physical aspects of learning. Investigates curriculum in terms of its psychological nature and selection and development of instructional strategies that enhance learning and prevent learning problems. Provides opportunities to work with elementary and secondary school students in the Drexel Diagnostic Mathematics Learning Laboratory.

EDUC 525 - Multimedia in Instructional Design 

Investigates learning theory and its implications for interactive multimedia formats, including the relationship of instructional design principles to selection of media elements (text, video, sound, animation, and graphics) for high-quality design. Examines human-computer interface principles, navigation features, and visual thinking using a wide range of educational software examples. Criteria for software assessment and virtual classrooms are reviewed. Students design and write a software prototype as a group design project. Complex issues and concepts in technology and education are analyzed.

EDUC 533 - Virtual Learning

Examines the impact of distance learning and multimedia technologies on the educational systems of teachers, administrators, librarians, and other professionals in schools responsibility for technology and professional development. Online discussion groups, video conferencing, and Web-based instruction will be used to form a virtual learning community.

EDUC 534 - Developing Educational Leaders Using Technology

Addresses leadership and team building competencies that instructional technologist need to work collaboratively with teacher, administrations, parent groups, and the community. Will use technologies that facilitate cimmunication and team building.

EDUC 535 - Research & Evaluation of Emerging Technologies

Course will focus on teaching and learniing technology standards, general applications of technology. basic technology and skills. Will examine and critique educational software and learning technologies, and though research, develop criteria for technology.

EDLT 541 - Foundations of Game-based Learning

Students explore the rationale of game studies, the history of games and learning, the role of digital media, and the social nature of games as an affinity space for social learning. Students demonstrate their understanding of why games are powerful environments for learning, identity formation, and motivation.

EDLT 542 - Research in Motivation and Game-based Learning

This course introduces students to research in game-based learning and the role of motivational theories associated with games and player styles. Students conduct research on existing games to identify the motivational and learning factors. The course provides a foundation for incorporating the role of motivation for engaging learning.

EDLT 543 - Play and Learning in a Participatory Culture

Students examine games, emerging media, and learning in the context of participatory culture. Students focus on play, its role in learning in social spaces, and the current research around these practices. Students study the issues relating to how schools, organizations, and society are responding to the challenges of emerging technologies.

EDLT 544 - Integrating Games and Pedagogical Content Knowledge

Students use the technological, pedagogical, and content knowledge (TPACK) educational technology framework. Students explore game design systematically by framing game genres as forms of pedagogy as they consider educational content. Students demonstrate their understanding of the interplay of technology, pedagogy, and content in the gaming environment.

EDLT 545 - Design and Development of Learning Games I

This course introduces students to the design process of learning games.  Students will engage in the iterative design research process through rapid prototyping, play-testing, and learning. Students will work in design teams to experience the process and how to apply learner-centered design principles.

INFO 520 - Professional and Social Aspects of Information Services

Surveys the professional, social, ethical, and legal issues that affect information service professionals and organizations. Addresses such topics as information law, access, ownership, and censorship. Studies professional organizations and the sociology of professions.

INFO 640 - Managing Information Organizations

Applies theories and techniques of management to libraries, information centers, and information enterprise, concentrating on political processes, leadership, communication, human resources, organizational structure, decision making, planning, and control. Also includes elements of project management.

INFO 688 - Instructional Role of the Information Specialist 

Examines the instructional role of the information professional. Emphasizes the planning, implementation, and evaluation of instruction for the purpose of information education.